[maps] ; Global settings live in this section. mode=color ; color or greyscale. Greyscale is mostly untested. include = local.ini renderers = background, trees [background] type = solid color = 255,255,255,255 [trees] type = fixture classify = fixture-classes ; map fixture names to classes using this section tree = draw.tree ; draw trees using the settings in [draw.tree] default = draw.none ; all other fixtures are not drawn [draw.tree] type=shaded light_vect = -1.0,1.0,-1.0 ; light direction vector (-z is 'down') light_min = 0.5 ; minimum light level (multiplies base color) light_max = 1.0 ; maximum light level (multiplies base color) color=20,100,20,255 ; base color for fixtures, default = use map info layer=0 [draw.none] type=none [fixture-classes] ; setting 'classify=fixture-classes' above means this section is used ; to classify .nif filenames to fixture type ; b_bush1 = tree b_htoak1 = tree b_htoakb = tree bbare1 = tree bbare2 = tree bmtntre1 = tree bpinea = tree bpinetree = tree brtstmp2 = tree brushclump = tree brushes = tree bspanmoss = tree btaltre1 = tree bvgrn1 = tree bvrgrn1 = tree bwillow = tree creepywebpine = tree elm1 = tree elm2 = tree fallencreepytree = tree hbareskny = tree hbirchsingle = tree hdeadtree = tree helm = tree helm2 = tree hfirbtree = tree hlog = tree hlogbent = tree hlowtree = tree hoaktree = tree hol-stmp = tree holdgrove = tree hstumpy = tree hstumpyleaf = tree hweepwill = tree lillypads = tree log1 = tree log1-s = tree log2 = tree log2-s = tree n_stump = tree n_stump-s = tree nbirchtree = tree npinea = tree npinea-s = tree npinedk = tree npinetree = tree npinetree-s = tree npintre-s = tree npintre1 = tree npintree = tree nreeds = tree nrushes = tree nvrgrn1-s = tree oak1 = tree pinetree = tree pintre1 = tree talloak1 = tree vrgrn1 = tree alder = tree chestnut = tree yew = tree