[maps] ; Global settings live in this section. mode=color ; color or greyscale. Greyscale is mostly untested. include = local.ini renderers = background, river, bumpmap, bounds [background] type = background ; No extra params. [bounds] type = bounds alpha = 255 ; alpha of bounds color color = 0,0,0 ; color to fill prohibited area [river] type = river alpha = 75 ; alpha of river overlay color = default ; color of river overlay; default = use value from map data [bumpmap] type = bumpmap z_scale = 10.0 ; exaggeration factor applied to heightfield light_vect = -1.0,1.0,-1.0 ; light direction vector (-z is 'down') light_min = 0.6 ; minimum light level (multiplies base color) light_max = 1.2 ; maximum light level (multiplies base color)